Game Designer

Kanye Wallace

Designing systems, worlds, and experiences that make players stop and think — then refuse to stop playing.

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01 — Work
Selected Work

Game Projects

02 — About
Kanye Wallace
The Maker

About Me

I am an aspiring games designer with over 6 years of experience developing games inside different game engines such as: Unreal Engine, Unity and Godot. I specialise in puzzle design as a main role however I am confident with the generic games design overview. Through this, I’ve worked with students from various Games Design disciplines and backgrounds, gaining a broad understanding of professional development pipelines and collaborative workflows. A collaborative, positive creative environment matters to me just as much as the work itself. I’m genuinely passionate about this industry, and I believe that’s reflected in both my design work and the way I work with others.

My work sits at the intersection of puzzle design, systems thinking, and atmosphere. I believe a great game is an act of world-making: every mechanic should echo the mythology, and every UI element should feel like an artefact from within the world itself.

Currently open to roles in puzzle design, level design, and creative direction.

03 — Skills & Stats
Toolkit

Technical Skills

Unity3 yrs

Primary engine for all major projects — scenes, physics, prefabs, scripting, and build pipelines.

C#3 yrs

Game logic, player controllers, AI behaviours, UI systems, and event-driven architecture in Unity.

Unreal Engine3 yrs

Blueprints-first workflow for rapid prototyping; exploring C++ for performance-critical systems.

Blender4 yrs

3D modelling and asset creation for in-game props, environments, and concept mockups.

Godot2 yrs

2D scripting using GDscript, designed tower defense mechanics, implemented shooting logic for turrets.

Photoshop6 yrs

Texture painting, promotional art, poster design, and sprite editing for published titles.

Git & Version Control3 yrs

Branching strategies, collaborative repo management, and CI workflows across solo and team projects.

Premiere Pro6 yrs

Video editing, showcase development, content creation and audio management.

Lucid Chart4 yrs

Mind mapping, flowcharts, diagram mapping and storytelling for premises.

Confluence2 yrs

Documentation for a proper blueprinting workspace around game projects.

Illustrator5 yrs

Graphic designing, vector art, typography and logo creations.

Audition2 yrs

Sound editing, audio mixing and restoration, video sound implementation, audio recording.

0 Years in Game Design
0+ Downloads
0+ Games
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eynak04@gmail.com